DocumentCode
1790135
Title
Implementation of smart-learning education system using robotic pet
Author
Gyuhyeok Choi ; Chanho Jung ; Mijin Kim
Author_Institution
Grad. Sch., Div. of Visual Contents, DSU, Busan, South Korea
fYear
2014
fDate
22-25 June 2014
Firstpage
1
Lastpage
2
Abstract
An edu-game (or edu-entertainment) is a method or program designed as educational software with entertainment factors which allows users to learn as they play a game. For such edu-game, the concentration ratio of targeted age group is a major consideration. This study describes how to realize an edu-game that can lead to body motions by using the software and robotic pet (hardware) at the same time in order to increase concentration of early childhood education. It also explains the interconnection structure of hardware - which uses Bluetooth of functions in a smart phone - and the edu-game and the algorithm to enhance the direction controller that has taken the working principle and user convenience into consideration.
Keywords
computer aided instruction; computer games; educational robots; mobile computing; Bluetooth; body motions; direction controller enhancement; early childhood education; edu-entertainment; edu-game; educational software; entertainment factors; hardware interconnection structure; robotic pet; smart phone; smart-learning education system; targeted age group concentration ratio; Robotic Pet; Smart-learning; edu-game;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (ISCE 2014), The 18th IEEE International Symposium on
Conference_Location
JeJu Island
Type
conf
DOI
10.1109/ISCE.2014.6884284
Filename
6884284
Link To Document