DocumentCode :
1790135
Title :
Implementation of smart-learning education system using robotic pet
Author :
Gyuhyeok Choi ; Chanho Jung ; Mijin Kim
Author_Institution :
Grad. Sch., Div. of Visual Contents, DSU, Busan, South Korea
fYear :
2014
fDate :
22-25 June 2014
Firstpage :
1
Lastpage :
2
Abstract :
An edu-game (or edu-entertainment) is a method or program designed as educational software with entertainment factors which allows users to learn as they play a game. For such edu-game, the concentration ratio of targeted age group is a major consideration. This study describes how to realize an edu-game that can lead to body motions by using the software and robotic pet (hardware) at the same time in order to increase concentration of early childhood education. It also explains the interconnection structure of hardware - which uses Bluetooth of functions in a smart phone - and the edu-game and the algorithm to enhance the direction controller that has taken the working principle and user convenience into consideration.
Keywords :
computer aided instruction; computer games; educational robots; mobile computing; Bluetooth; body motions; direction controller enhancement; early childhood education; edu-entertainment; edu-game; educational software; entertainment factors; hardware interconnection structure; robotic pet; smart phone; smart-learning education system; targeted age group concentration ratio; Robotic Pet; Smart-learning; edu-game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics (ISCE 2014), The 18th IEEE International Symposium on
Conference_Location :
JeJu Island
Type :
conf
DOI :
10.1109/ISCE.2014.6884284
Filename :
6884284
Link To Document :
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