• DocumentCode
    1790148
  • Title

    The analytic system of level design in FPS games: Focused on cover patterns

  • Author

    Hyungwoo Jin ; Gyuhyeok Choi ; Mijin Kim

  • Author_Institution
    Div. of Visual Contents, DSU, Busan, South Korea
  • fYear
    2014
  • fDate
    22-25 June 2014
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    While the game design is the documentation of rules of a game play, the level design is the visualization of how a player confronts such rules. That is, it is about designing an environment (game levels) in which the player and the game interact in order to achieve the goal of the game. This study suggests an analytic system of level design for FPS games. Based on this system, it collects data on the player´s behavior toward the cover pattern, which is one of the elements of level design, to immediately verify the game play intended by the game designer and describes a method to quantitatively compare.
  • Keywords
    computer games; data visualisation; pattern recognition; FPS games; analytic system; cover patterns; level design; visualization; Field-flow fractionation; Analytic System; Cover Pattern; Level Design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (ISCE 2014), The 18th IEEE International Symposium on
  • Conference_Location
    JeJu Island
  • Type

    conf

  • DOI
    10.1109/ISCE.2014.6884291
  • Filename
    6884291