DocumentCode
1790148
Title
The analytic system of level design in FPS games: Focused on cover patterns
Author
Hyungwoo Jin ; Gyuhyeok Choi ; Mijin Kim
Author_Institution
Div. of Visual Contents, DSU, Busan, South Korea
fYear
2014
fDate
22-25 June 2014
Firstpage
1
Lastpage
2
Abstract
While the game design is the documentation of rules of a game play, the level design is the visualization of how a player confronts such rules. That is, it is about designing an environment (game levels) in which the player and the game interact in order to achieve the goal of the game. This study suggests an analytic system of level design for FPS games. Based on this system, it collects data on the player´s behavior toward the cover pattern, which is one of the elements of level design, to immediately verify the game play intended by the game designer and describes a method to quantitatively compare.
Keywords
computer games; data visualisation; pattern recognition; FPS games; analytic system; cover patterns; level design; visualization; Field-flow fractionation; Analytic System; Cover Pattern; Level Design;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (ISCE 2014), The 18th IEEE International Symposium on
Conference_Location
JeJu Island
Type
conf
DOI
10.1109/ISCE.2014.6884291
Filename
6884291
Link To Document