DocumentCode :
1790440
Title :
Using GPU acceleration in the GL2D graphics engine
Author :
Herczeg, Zoltan ; Kosztyo, Kristof ; Ledan, Szilard ; Kiss, A. ; Obzhirov, Anton ; Placer, Simon Pena ; Jacquemart, Pascal ; Mudd, Graham ; Abbas, W. ; Liang, Justin ; Spencer, Matt ; Robin, Philippe
Author_Institution :
Dept. of Software Eng., Univ. of Szeged, Szeged, Hungary
fYear :
2014
fDate :
22-25 June 2014
Firstpage :
1
Lastpage :
2
Abstract :
More and more 2D graphics engines are extended with GPU accelerated code paths to share the workload between the CPU and GPU. This becomes even more important on embedded systems which are resource constrained. In the following, we present the GL2D engine, which is optimized for GPUs with OpenGL ES 2.0 support.
Keywords :
application program interfaces; graphics processing units; rendering (computer graphics); resource allocation; CPU; GL2D graphics engines; GPU accelerated code paths; GPU acceleration; OpenGL ES 2.0 support; application programming interface; embedded systems; rendering pipeline; workload sharing; Acceleration; Central Processing Unit; Engines; Graphics; Graphics processing units; Libraries; Pipelines; GPU acceleration; Graphics Engine;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics (ISCE 2014), The 18th IEEE International Symposium on
Conference_Location :
JeJu Island
Type :
conf
DOI :
10.1109/ISCE.2014.6884444
Filename :
6884444
Link To Document :
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