• DocumentCode
    1793592
  • Title

    Kinect 3D camera based eye-tracking to detect the amount of indoor advertisement viewer

  • Author

    Kwan, Calvin ; Purnama, James ; Eng, Kho I.

  • Author_Institution
    Fac. of Eng. & Inf. Technol., Swiss German Univ., Jakarta, Indonesia
  • fYear
    2014
  • fDate
    20-21 Aug. 2014
  • Firstpage
    123
  • Lastpage
    128
  • Abstract
    The primary purpose is to track the amount of indoor advertisement viewer using the Kinect Xbox 360 as the tracking device, and visual studio 2012 to modified the system. Using the source code named Pupillary Distance to get the drawing of eye-models, then modified it to create angle algorithm and determine ID as the viewer. There are some scenario which is to supervise the system´s result with any help of volunteers to move past the camera. The scenario is to get the accuracy rate of the system. Then adding angle between the camera and the eyes to tell the position of the eyes, and to tell on what angles do a person mostly mistaken as a viewer. The benefit of the mistaken angle can be useful to get better result in the future research.
  • Keywords
    advertising data processing; gaze tracking; image sensors; object detection; object tracking; ID determination; Kinect 3D camera based eye-tracking; Kinect Xbox 360; angle algorithm; eye-models; indoor advertisement viewer detection; pupillary distance; source code; visual studio 2012; Accuracy; Cameras; Companies; Informatics; Three-dimensional displays; Tracking; Visualization; Angle 2D vector; C# visual studio; Eye-tracking; Kinect SDK; Kinect Xbox 360;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Informatics: Concept, Theory and Application (ICAICTA), 2014 International Conference of
  • Conference_Location
    Bandung
  • Print_ISBN
    978-1-4799-6984-5
  • Type

    conf

  • DOI
    10.1109/ICAICTA.2014.7005927
  • Filename
    7005927