DocumentCode
1793592
Title
Kinect 3D camera based eye-tracking to detect the amount of indoor advertisement viewer
Author
Kwan, Calvin ; Purnama, James ; Eng, Kho I.
Author_Institution
Fac. of Eng. & Inf. Technol., Swiss German Univ., Jakarta, Indonesia
fYear
2014
fDate
20-21 Aug. 2014
Firstpage
123
Lastpage
128
Abstract
The primary purpose is to track the amount of indoor advertisement viewer using the Kinect Xbox 360 as the tracking device, and visual studio 2012 to modified the system. Using the source code named Pupillary Distance to get the drawing of eye-models, then modified it to create angle algorithm and determine ID as the viewer. There are some scenario which is to supervise the system´s result with any help of volunteers to move past the camera. The scenario is to get the accuracy rate of the system. Then adding angle between the camera and the eyes to tell the position of the eyes, and to tell on what angles do a person mostly mistaken as a viewer. The benefit of the mistaken angle can be useful to get better result in the future research.
Keywords
advertising data processing; gaze tracking; image sensors; object detection; object tracking; ID determination; Kinect 3D camera based eye-tracking; Kinect Xbox 360; angle algorithm; eye-models; indoor advertisement viewer detection; pupillary distance; source code; visual studio 2012; Accuracy; Cameras; Companies; Informatics; Three-dimensional displays; Tracking; Visualization; Angle 2D vector; C# visual studio; Eye-tracking; Kinect SDK; Kinect Xbox 360;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Informatics: Concept, Theory and Application (ICAICTA), 2014 International Conference of
Conference_Location
Bandung
Print_ISBN
978-1-4799-6984-5
Type
conf
DOI
10.1109/ICAICTA.2014.7005927
Filename
7005927
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