DocumentCode
1794286
Title
Wave-based sound propagation for VR applications
Author
Mehra, Rajesh ; Manocha, Dinesh
Author_Institution
Univ. of North Carolina at Chapel Hill, Chapel Hill, NC, USA
fYear
2014
fDate
29-29 March 2014
Firstpage
41
Lastpage
46
Abstract
Realistic sound effects are extremely important in VR to improve the sense of presence and immersion. They augment the visual sense of the user and can help reduce simulation fatigue. Sound can provide 3D spatial cues outside eld of view and help create high-fidelity VR training simulations. Current sound propagation techniques are based on heuristic approaches or simple line-of-sight based geometric techniques. These techniques cannot capture important sound effects such as diffraction, interference, focusing. For VR applications, there is a need for high-fidelity, accurate sound propagation. In order to model sound propagation accurately, it is important to model wave-based sound propagation. We present a set of efficient wave-based propagation techniques for VR applications that can handle large scenes, directional sound sources, and generate spatial sound. Our technique has been integrated in Valve´s game engine and we use it to demonstrate realistic acoustic effects such as diffraction, high-order re ection, interference, directivity, and spatialization, in complex scenarios.
Keywords
acoustic wave propagation; computer games; virtual reality; VR applications; Valve game engine; acoustic effects; diffraction; directivity; high-order reflection; interference; realistic sound effects; spatialization; wave-based sound propagation; Acoustics; Computational modeling; Equations; Frequency-domain analysis; Mathematical model; Runtime; Time-domain analysis;
fLanguage
English
Publisher
ieee
Conference_Titel
VR Workshop: Sonic Interaction in Virtual Environments (SIVE), 2014 IEEE
Conference_Location
Minneapolis, MN
Type
conf
DOI
10.1109/SIVE.2014.7006289
Filename
7006289
Link To Document