DocumentCode
1796541
Title
Design patterns applied for networked first person shooting game programming
Author
Junfeng Qu ; Yong Wei ; Yinglei Song
Author_Institution
Dept. of Comput. Sci. & Inf. Technol., Clayton State Univ., Morrow, GA, USA
fYear
2014
fDate
June 30 2014-July 2 2014
Firstpage
1
Lastpage
6
Abstract
We studied issues in FPS game development such as expressive play, game and character states management, rending scene, maps in game world, online and team communication, weapon management in game, and multi-enemy rendering. In order to increase reusability, maintainability, and quality of game development to adapt to evolutionary game development process, we explored on how to apply design patterns to handle issues with FPS game development. Although some design patterns are discussed, other design patterns might suitable as well because game programming are so complicated to separate each pattern independently.
Keywords
computer games; evolutionary computation; rendering (computer graphics); FPS game development; character states management; design patterns; evolutionary game development process; game world maps; multienemy rendering; networked first person shooting game programming; online communication; rending scene; team communication; weapon management; Abstracts; Computers; Concrete; Games; Programming; Unified modeling language; Weapons; Computer Game; Design Patterns; First Person Shooter Game; Object Oriented Programming; Programming; UML;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD), 2014 15th IEEE/ACIS International Conference on
Conference_Location
Las Vegas, NV
Type
conf
DOI
10.1109/SNPD.2014.6888715
Filename
6888715
Link To Document