• DocumentCode
    1796541
  • Title

    Design patterns applied for networked first person shooting game programming

  • Author

    Junfeng Qu ; Yong Wei ; Yinglei Song

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Technol., Clayton State Univ., Morrow, GA, USA
  • fYear
    2014
  • fDate
    June 30 2014-July 2 2014
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    We studied issues in FPS game development such as expressive play, game and character states management, rending scene, maps in game world, online and team communication, weapon management in game, and multi-enemy rendering. In order to increase reusability, maintainability, and quality of game development to adapt to evolutionary game development process, we explored on how to apply design patterns to handle issues with FPS game development. Although some design patterns are discussed, other design patterns might suitable as well because game programming are so complicated to separate each pattern independently.
  • Keywords
    computer games; evolutionary computation; rendering (computer graphics); FPS game development; character states management; design patterns; evolutionary game development process; game world maps; multienemy rendering; networked first person shooting game programming; online communication; rending scene; team communication; weapon management; Abstracts; Computers; Concrete; Games; Programming; Unified modeling language; Weapons; Computer Game; Design Patterns; First Person Shooter Game; Object Oriented Programming; Programming; UML;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD), 2014 15th IEEE/ACIS International Conference on
  • Conference_Location
    Las Vegas, NV
  • Type

    conf

  • DOI
    10.1109/SNPD.2014.6888715
  • Filename
    6888715