DocumentCode :
1797117
Title :
Measuring the client performance and energy consumption in mobile cloud gaming
Author :
Chun-Ying Huang ; Po-Han Chen ; Yu-Ling Huang ; Kuan-Ta Chen ; Cheng-Hsin Hsu
Author_Institution :
Dept. of Comput. Sci. & Eng., Nat. Taiwan Ocean Univ., Keelung, Taiwan
fYear :
2014
fDate :
4-5 Dec. 2014
Firstpage :
1
Lastpage :
3
Abstract :
Mobile cloud gaming allows gamers to play games on resource-constrained mobile devices, and a measurement study to quality the client performance and energy consumption is crucial to attract and retain the gamers. In this paper, we adopt an open source cloud gaming platform to conduct extensive experiments on real mobile clients. Our experiment results show two major findings that are of interests to researchers, developers, and gamers. First, compared to mobile native games, mobile cloud games save energy by up to 30%. Second, the frame rate, bit rate, and resolution all affect the decoders´ resource consumption, while frame rate imposes the highest impact. These findings shed some light on the further enhancements of the emerging mobile cloud gaming platforms.
Keywords :
client-server systems; cloud computing; computer games; mobile computing; power aware computing; public domain software; video codecs; bit rate parameter; client energy consumption measurement; client performance measurement; energy saving; frame rate parameter; mobile clients; open source mobile cloud gaming platform; resolution parameter; resource consumption; resource-constrained mobile devices; Decoding; Energy consumption; Games; Hardware; Mobile communication; Mobile handsets; Software;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2014 13th Annual Workshop on
Conference_Location :
Nagoya
Type :
conf
DOI :
10.1109/NetGames.2014.7008961
Filename :
7008961
Link To Document :
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