• DocumentCode
    1797555
  • Title

    A course gamification platform supporting student motivation and engagement

  • Author

    Dicheva, Darina ; Irwin, Kent ; Dichev, Christo ; Talasila, Swapna

  • Author_Institution
    Dept. of Comput. Sci., Winston Salem State Univ., Winston Salem, NC, USA
  • fYear
    2014
  • fDate
    25-27 Nov. 2014
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Gamification - the use of game design elements in non-game contexts - has seen rapid adoption in various areas in recent years. Its application in education is particularly promising, due to its potential to shape user behavior in desirable directions through increasing user motivation and engagement. This work-in-progress paper presents a course gamification platform aimed at supporting instructors to gamify courses that target skill development, such as computing-related courses.
  • Keywords
    computer aided instruction; computer games; computer science education; educational courses; computing-related courses; course gamification platform; game design elements; student engagement; student motivation; Computers; Context; Data models; Educational institutions; Games; Materials; Computer Science Education; Game-Based Learning; Gamification;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Web and Open Access to Learning (ICWOAL), 2014 International Conference on
  • Conference_Location
    Dubai
  • Type

    conf

  • DOI
    10.1109/ICWOAL.2014.7009214
  • Filename
    7009214