DocumentCode
1797555
Title
A course gamification platform supporting student motivation and engagement
Author
Dicheva, Darina ; Irwin, Kent ; Dichev, Christo ; Talasila, Swapna
Author_Institution
Dept. of Comput. Sci., Winston Salem State Univ., Winston Salem, NC, USA
fYear
2014
fDate
25-27 Nov. 2014
Firstpage
1
Lastpage
4
Abstract
Gamification - the use of game design elements in non-game contexts - has seen rapid adoption in various areas in recent years. Its application in education is particularly promising, due to its potential to shape user behavior in desirable directions through increasing user motivation and engagement. This work-in-progress paper presents a course gamification platform aimed at supporting instructors to gamify courses that target skill development, such as computing-related courses.
Keywords
computer aided instruction; computer games; computer science education; educational courses; computing-related courses; course gamification platform; game design elements; student engagement; student motivation; Computers; Context; Data models; Educational institutions; Games; Materials; Computer Science Education; Game-Based Learning; Gamification;
fLanguage
English
Publisher
ieee
Conference_Titel
Web and Open Access to Learning (ICWOAL), 2014 International Conference on
Conference_Location
Dubai
Type
conf
DOI
10.1109/ICWOAL.2014.7009214
Filename
7009214
Link To Document