DocumentCode
1797655
Title
Design of the virtual reality roam system for ancient city
Author
Qing Xie ; Lin Ge ; Zhenyi Wang
Author_Institution
Software Coll., Northeastern Univ., Shenyang, China
fYear
2014
fDate
15-17 Nov. 2014
Firstpage
119
Lastpage
123
Abstract
According to the problem that exists in restoring of the ancient architecture, in this paper, which focuses on the virtual reality system of Gu Yuan, a technical solution based on UDK and Kinect is proposed to develop a virtual reality roam system. This system includes Kinect, server and circular-screen projector system. The application of this technical solution provides a new display method for the development and evolution of the ancient city, brings a new kind of experience to the user and embodies three characteristics of virtual reality technology, namely, immersion, interaction and imagination.
Keywords
history; human computer interaction; screens (display); virtual reality; Kinect system; UDK; ancient architecture; ancient city; circular-screen projector system; display method; server system; virtual reality roam system design; virtual reality technology; Cameras; Cities and towns; Computer architecture; Solid modeling; Three-dimensional displays; Virtual reality; Visualization; Human-Computer Interaction; Roam System; Virtual Ancient City;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems and Informatics (ICSAI), 2014 2nd International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4799-5457-5
Type
conf
DOI
10.1109/ICSAI.2014.7009271
Filename
7009271
Link To Document