• DocumentCode
    1797655
  • Title

    Design of the virtual reality roam system for ancient city

  • Author

    Qing Xie ; Lin Ge ; Zhenyi Wang

  • Author_Institution
    Software Coll., Northeastern Univ., Shenyang, China
  • fYear
    2014
  • fDate
    15-17 Nov. 2014
  • Firstpage
    119
  • Lastpage
    123
  • Abstract
    According to the problem that exists in restoring of the ancient architecture, in this paper, which focuses on the virtual reality system of Gu Yuan, a technical solution based on UDK and Kinect is proposed to develop a virtual reality roam system. This system includes Kinect, server and circular-screen projector system. The application of this technical solution provides a new display method for the development and evolution of the ancient city, brings a new kind of experience to the user and embodies three characteristics of virtual reality technology, namely, immersion, interaction and imagination.
  • Keywords
    history; human computer interaction; screens (display); virtual reality; Kinect system; UDK; ancient architecture; ancient city; circular-screen projector system; display method; server system; virtual reality roam system design; virtual reality technology; Cameras; Cities and towns; Computer architecture; Solid modeling; Three-dimensional displays; Virtual reality; Visualization; Human-Computer Interaction; Roam System; Virtual Ancient City;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems and Informatics (ICSAI), 2014 2nd International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4799-5457-5
  • Type

    conf

  • DOI
    10.1109/ICSAI.2014.7009271
  • Filename
    7009271