DocumentCode :
1797704
Title :
Attractiveness of real time strategy games
Author :
Shuo Xiong ; Iida, Hiroyuki
Author_Institution :
Sch. of Inf. Sci., Japan Adv. Inst. of Sci. & Technol., Nomi, Japan
fYear :
2014
fDate :
15-17 Nov. 2014
Firstpage :
271
Lastpage :
276
Abstract :
Game refinement idea is a unique theory that has been proposed based on the uncertainty of game outcome. A game refinement measure was derived from the game information progress model and has been applied in the domains such as board games and sports games. The present challenge is to apply the game refinement theory in the domain of RTS games. To do so, we use StarCraft II as a testbed and introduce a concept of strategy tree in order to construct a game tree of a RTS game. Then, game refinement values are calculated and compared with other type of games. It is found that StarCraft II has a zone value of game refinement.
Keywords :
computer games; trees (mathematics); RTS games; StarCraft II; board games; game information progress model; game outcome uncertainty; game refinement idea; game tree; real time strategy games; sports games; zone value; Buildings; Equations; Game theory; Games; Mathematical model; Time-domain analysis; Uncertainty; Game refinement theory; StarCraft II; game progress; real time strategy game; strategy tree;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems and Informatics (ICSAI), 2014 2nd International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4799-5457-5
Type :
conf
DOI :
10.1109/ICSAI.2014.7009298
Filename :
7009298
Link To Document :
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