• DocumentCode
    1798004
  • Title

    Developing game-playing agents that adapt to user strategies: A case study

  • Author

    Brown, Rebecca ; Guinn, Curry

  • Author_Institution
    Dept. of Comput. Sci., Univ. of North Carolina Wilmington, Wilmington, NC, USA
  • fYear
    2014
  • fDate
    9-12 Dec. 2014
  • Firstpage
    51
  • Lastpage
    56
  • Abstract
    This paper describes the development of a novel web-delivered computer game, Boundary, where human players vie against each other or computer agents that use adaptive learning to modify playing strategies. The novelty presents challenges in game development both in terms of game playability and enjoyment as well as designing intelligent computer game players. An adaptive artificial intelligent agent was developed by creating several basic AI agents, each of which employs a unique, simple strategy. The adaptive agent classifies its opponent´s play during the game by simulating what moves each simple strategy would make and identifying the strategy that produces the closest approximation to the opponent´s actions. During development, through computer-computer simulations, the relative strengths of each strategy versus the others were determined. Thus, once an opponent´s moves are matched to the closest known strategy, the best counter-strategy can be selected by the computer agent. Our hypotheses are that 1) humans will quickly learn how to counter the static AI strategies, 2) humans will have more difficulty learning how to counter the adaptive AI, and 3) human players will judge the adaptive player as more challenging. This paper describes human subject experiments to test those hypotheses.
  • Keywords
    adaptive systems; artificial intelligence; computer games; pattern classification; software agents; AI agents; Boundary; Web-delivered computer game; adaptive AI; adaptive artificial intelligent agent; adaptive learning; classification; computer agents; game development; game enjoyment; game playability; game-playing agents; intelligent computer game players; static AI; Artificial intelligence; Computational modeling; Computer science; Computers; Educational institutions; Fingerprint recognition; Games; AI in computer games; Adaptive agents; Learning; Play-testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Agents (IA), 2014 IEEE Symposium on
  • Conference_Location
    Orlando, FL
  • Type

    conf

  • DOI
    10.1109/IA.2014.7009458
  • Filename
    7009458