DocumentCode
1798535
Title
Virtual reality game for safety education
Author
Ge Jin ; Nakayama, Shoji
Author_Institution
Dept. of Comput. Inf. Technol. & Graphics, Purdue Univ. Calumet, Hammond, IN, USA
fYear
2014
fDate
7-9 July 2014
Firstpage
95
Lastpage
100
Abstract
Safety and health issues are important components for any industry that involves machinery operations. To control various hazards leading to occupational injuries and illnesses, one common method is safety training and education. In this study, we developed a 3D virtual reality game to enhance safety training and education. Based on the recommendations from industrial partners, a pedestal grinder and its operation were selected for this study. The pedestal grinder and the mechanical laboratory were converted to three dimensional shapes using 3D modeling software. The completed 3D models were brought into the game engine to replicate actual laboratory environment. This allows students to interact within the virtual environment and be able to operate the virtual pedestal grinder safely. The interactivity between a user and the equipment within 3D virtual environment was implemented using visual programming tool inside the game engine. A pilot study was conducted to assess the students´ learning with regard to the pedestal grinder safety using three groups: lecture only, lecture with physical laboratory, and lecture with the developed 3D virtual environment. The results indicated the benefits of 3D virtual reality game over “lecture only” delivery method in enhancing students´ learning. Furthermore, virtual reality game allows students to retain information as good as the “lecture with physical laboratory” delivery method.
Keywords
computer aided instruction; computer games; distance learning; solid modelling; virtual reality; visual programming; 3D modelling software; safety education; safety training; virtual reality game; visual programming tool; Games; Hazards; Solid modeling; Three-dimensional displays; Training; Virtual environments; Safety Education; Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Audio, Language and Image Processing (ICALIP), 2014 International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4799-3902-2
Type
conf
DOI
10.1109/ICALIP.2014.7009764
Filename
7009764
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