DocumentCode :
1798801
Title :
Optimization control for biped motion trajectory
Author :
Yumeng Wang ; Zheng Wang ; Guanbo Bao ; Bo Xu
Author_Institution :
Interactive Digital Media Technol. Res. Center, Inst. of Autom., Beijing, China
fYear :
2014
fDate :
7-9 July 2014
Firstpage :
780
Lastpage :
785
Abstract :
Character animation is important in many applications, such as video games, movie production, and somatosensory interaction. However, it is difficult to control the locomotion of a virtual character in a dynamic environment, because bipeds are under-actuated and unstable. In this paper, we present a novel optimization strategy to improve the realism and stability of virtual character animation. Our trajectory optimization method produces lifelike motions by using the motion capture data. The method describes systematic computation of controllers that can optimize locomotion. We use center of mass (COM) control and foot control to enhance the sense of reality in physical movement, and use tracking control to maintain similarity with the reference motion. Experiment results demonstrate our approach is applicable by simulating walking motion and the optimized motion is both natural and recognizable.
Keywords :
legged locomotion; motion control; optimisation; trajectory control; COM control; biped motion trajectory; center of mass control; foot control; optimization control; tracking control; trajectory optimization method; Animation; Foot; Joints; Legged locomotion; Optimization; Tracking; Trajectory; biped locomotion control; character animation; trajectory optimization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Audio, Language and Image Processing (ICALIP), 2014 International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4799-3902-2
Type :
conf
DOI :
10.1109/ICALIP.2014.7009901
Filename :
7009901
Link To Document :
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