Title :
Room impulse response simulation based on equal-area ray tracing
Author :
Chengcun Gu ; Mengyao Zhu ; Haofeng Lu ; Beckers, Benoit
Author_Institution :
Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
Abstract :
Sound rendering are frequently used to enhance the sense of immersion in virtual environments and multimedia applications. For this purpose, this paper proposes a ray tracing method based on equal-area distribution to simulate room impulse response (RIR). It is efficient and accurate to get the direction of arrival of the direct sound and early reflections. An equal-area distribution was adopted in the process of the sound source emitting. In order to optimize the sound source directivity, the direct sound and early reflections of RIR were mainly concerned. In our experiment, the RIR produced by ROOMSIM was set a reference. In addition, Monte Carlo method of equal-angle distribution was also presented as a comparison. Our proposed equal-area ray tracing (EART) can get a better result for early reflection and later reverberation.
Keywords :
Monte Carlo methods; acoustic signal processing; architectural acoustics; direction-of-arrival estimation; ray tracing; reverberation; transient response; EART; Monte Carlo method; RIR; ROOMSIM; early reflection; equal-angle distribution; equal-area distribution; equal-area ray tracing; immersion sense enhancement; multimedia application; room acoustics analysis; room impulse response simulation; sound direction of arrival; sound rendering; sound source directivity; sound source emitting; virtual environment; Modeling; Monte Carlo methods; Ray tracing; Receivers; Reflection; Reverberation; Room impulse response; ray tracing; room acoustics analysis; sound source directivity;
Conference_Titel :
Audio, Language and Image Processing (ICALIP), 2014 International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4799-3902-2
DOI :
10.1109/ICALIP.2014.7009911