DocumentCode
1799423
Title
Three-dimensional panning by four loudspeakers and its solution
Author
Song Wang ; Ruimin Hu ; Shihong Chen ; Xiaochen Wang ; Yuhong Yang ; Weiping Tu ; Cheng Yang
Author_Institution
Nat. Eng. Res. Center for Multimedia Software, Wuhan Univ., Wuhan, China
fYear
2014
fDate
14-18 July 2014
Firstpage
1
Lastpage
6
Abstract
This paper proposes a 3D panning method based on particle velocity and sound pressure by four loudspeakers for synthesizing a virtual sound source. Firstly, according to the requirements of maintaining sound physical properties strictly, the distribution coefficients of four loudspeakers are calculated by the coordinates of four loudspeakers and a virtual sound source. If the distribution coefficients is not all positive, we maintain the direction of particle velocity and sound pressure to get a series of feasible solutions. Then optimal distribution coefficients of four loudspeakers are chosen through minimizing the error of particle velocity from these feasible solutions. Objective experiment demonstrates that this method can make mean error of sound pressure at most about 19.3% lower than Ando´s method around spherical center in equatorial plane. Subjective experiment shows that the proposed method performs better than Ando´s method.
Keywords
acoustic signal processing; audio signal processing; loudspeakers; minimisation; 3D panning method; distribution coefficient calculation; equatorial plane; error minimization; loudspeakers; particle velocity; sound pressure; spherical center; virtual sound source synthesizing; Equations; Fourier transforms; Gain; Loudspeakers; Multimedia communication; Three-dimensional displays; Vectors; Particle velocity; four loudspeakers; optimal coefficients; sound pressure;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo Workshops (ICMEW), 2014 IEEE International Conference on
Conference_Location
Chengdu
ISSN
1945-7871
Type
conf
DOI
10.1109/ICMEW.2014.6890572
Filename
6890572
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