DocumentCode
1799588
Title
Cloud-based rehabilitation exergames system
Author
Hoda, Mohamad ; Haiwei Dong ; Ahmed, Dewan ; El Saddik, Abdulmotaleb
Author_Institution
Sch. of Electr. Eng. & Comput. Sci., Univ. of Ottawa, Ottawa, ON, Canada
fYear
2014
fDate
14-18 July 2014
Firstpage
1
Lastpage
6
Abstract
Nowadays, a great number of patients around the world require rehabilitation programs. Virtual and augmented reality has been introduced as promising assistive tools to support the patients, allowing them to continue their recovery training by themselves. The purpose of this study is to develop an intelligent, low- cost rehabilitation gaming system using a Microsoft Kinect sensor. We have developed two goal-oriented exercises that target the rehabilitation of patients with chronic pain of the arm. These exercises include moving a ball into a net (basketball game) in the vertical plane and reaching a cup (reaching game) in the horizontal plane. In addition, accurate performance measures are provided for each exercise to quantitatively evaluate the effectiveness of the treatment plan for each patient. The implemented system has increased user motivation to participate in the rehabilitation program, accelerated the recovery of the muscles, and offered the therapists the ability to assess the patients´ progress.
Keywords
augmented reality; cloud computing; computer games; interactive devices; patient rehabilitation; Microsoft Kinect sensor; arm chronic pain; augmented reality; basketball game; cloud-based rehabilitation exergames system; goal-oriented exercises; reaching game; rehabilitation gaming system; virtual reality; Acceleration; Accuracy; Games; Medical services; Monitoring; Servers; Three-dimensional displays; Stroke rehabilitation; collaborative game; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo Workshops (ICMEW), 2014 IEEE International Conference on
Conference_Location
Chengdu
ISSN
1945-7871
Type
conf
DOI
10.1109/ICMEW.2014.6890660
Filename
6890660
Link To Document