Title :
Teaching entrepreneuship using serious games in a Web 2.0 environment
Author :
Protopsaltis, Aristidis ; Borotis, Spiros ; Connolly, Thomas ; Hainey, Thomas
Author_Institution :
Inst. fur Lern-Innovation, FAU, Erlangen-Nürnberg, Germany
Abstract :
This paper reports on the main piloting of the StartUp_EU (http://www.startup.odl.org/) Lifelong Learning European Project. StartUp_EU aimed at simulating the excitement and creative innovation of starting up new company. The project developed a series of serious mini-games, an encompassing Web2.0 platform based on ILIAS Learning Content Management System (LCMS) and a collaborative competition for secondary school students, between 14 and 18 years of age, to inspire high tech entrepreneurship. 243 students participated in a competition completing a series of 8 tasks simulating the process of arriving at an idea for a business to a real product and creating an elevator pitch. Pre-competition and post-competition questionnaires were collected. The remainder of the paper presents the results of the pre-and post- questionnaires regarding participants´ perception of the learning experience regarding entrepreneurship using serious games and Web 2.0.
Keywords :
Internet; business data processing; groupware; learning management systems; serious games (computing); teaching; ILIAS learning content management system; LCMS; StartUp_EU lifelong learning European project; Web 2.0 environment; collaborative competition; entrepreneuship teaching; learning experience; secondary school students; serious games; Computers; Educational institutions; Games; Innovation management; Materials; Web2.0; entrepreneurship; game-based learning; secondary education; serious games;
Conference_Titel :
Interactive Mobile Communication Technologies and Learning (IMCL), 2014 International Conference on
Conference_Location :
Thessaloniki
DOI :
10.1109/IMCTL.2014.7011140