DocumentCode
1799639
Title
Decomposed cloud games: Design principles and challenges
Author
Wei Cai ; Leung, Victor C. M.
Author_Institution
Univ. of British Columbia, Vancouver, BC, Canada
fYear
2014
fDate
14-18 July 2014
Firstpage
1
Lastpage
4
Abstract
To support cognitive resource allocation between cloud and terminals, the cloud gaming program is segmented into a set of collaborative components that are migratable from cloud to players´ terminals. In contrary to conventional software architecture, its distributed execution manner introduces new challenges in system design and implementation. In this paper, we present our principle of constructing the decomposed cloud games and discuss the research issues from the perspectives of decomposition granularity, performance evaluation and response delay.
Keywords
cloud computing; computer games; resource allocation; cloud gaming program; cognitive resource allocation; decomposed cloud games; decomposition granularity; performance evaluation; response delay; Cloud computing; Delays; Gallium arsenide; Games; Rendering (computer graphics); Resource management; cloud; decomposition; game; software;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo Workshops (ICMEW), 2014 IEEE International Conference on
Conference_Location
Chengdu
ISSN
1945-7871
Type
conf
DOI
10.1109/ICMEW.2014.6890682
Filename
6890682
Link To Document