DocumentCode
1799704
Title
Interactive body part contrast mining for human interaction recognition
Author
Yanli Ji ; Guo Ye ; Hong Cheng
Author_Institution
Autom. Eng., UESTC, Chengdu, China
fYear
2014
fDate
14-18 July 2014
Firstpage
1
Lastpage
6
Abstract
The recognition of multi-person interactions still remains a challenge because of the mutual occlusion and redundant poses. We propose an interactive body part contrast mining method based on joints for human interaction recognition. To efficiently describe interactions, we propose an interactive body part model which connects the interactive limbs of different participants to represent the relationship of interactive body parts. Then we calculate the spatial-temporal joint features for 8 interactive limb pairs in a short frame set for motion description (poselets). Employing contrast mining, we determine the essential interactive pairs and poselets for each interaction class to delete the redundant action information, and use these poselets to generate a poselet dictionary for interaction representation following bag-of-words. SVM with RBF kernel is adopted for recognition. We evaluate the proposed algorithm on two databases, the SBU interaction database and a newly collected RGBD-skeleton interaction database. Experiment results indicate the effectiveness of the proposed algorithm. The recognition accuracy reaches 85.4% on our interaction database, and 86.8% on SBU interaction database, 6% higher than the method in [1].
Keywords
image motion analysis; pose estimation; radial basis function networks; support vector machines; RBF kernel; RGBD-skeleton interaction database; SBU interaction database; SVM; bag-of-words; human interaction recognition; interaction representation; interactive body part contrast mining method; interactive body part model; interactive limb pairs; multiperson interactions recognition; mutual occlusion; poselet dictionary; redundant poses; spatial-temporal joint features; Accuracy; Databases; Dictionaries; Feature extraction; Joints; Support vector machines; Training; Contrast mining; Human interaction recognition; Interactive body part pair; Joint feature;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo Workshops (ICMEW), 2014 IEEE International Conference on
Conference_Location
Chengdu
ISSN
1945-7871
Type
conf
DOI
10.1109/ICMEW.2014.6890714
Filename
6890714
Link To Document