• DocumentCode
    1800232
  • Title

    Serious games for rehabilitation: A survey and a classification towards a taxonomy

  • Author

    Rego, Paula ; Moreira, Pedro Miguel ; Reis, Luís Paulo

  • Author_Institution
    ESTG - Escola Super. de Tecnol. e Gestao, IPVC - Inst. Politec. de Viana do Castelo, Viana do Castelo, Portugal
  • fYear
    2010
  • fDate
    16-19 June 2010
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Serious Games are growing into a significant area spurred by the growth in the use of video games and of new methods for their development. They have important applications in several distinct areas such as: military, health, government, and education. The design of computer games can offer valuable contributions to develop effective games in the rehabilitation area. This paper presents fundamental concepts relating to Serious Games followed by a survey of relevant work and applications on Serious Games for Rehabilitation. We propose a classification designed to properly distinguish and compare Serious Games for Rehabilitation systems in what concerns their fundamental characteristics. We also describe a particular Serious Game for Rehabilitation, RehaCom, as a case study. Finally, the paper presents some challenges and research opportunities in this area.
  • Keywords
    computer games; patient rehabilitation; RehaCom; computer game design; rehabilitation systems; serious games; video games; Computers; Games; Medical treatment; Three dimensional displays; Tracking; Training; Game Design; Health Informatics; Rehabilitation; Serious Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Systems and Technologies (CISTI), 2010 5th Iberian Conference on
  • Conference_Location
    Santiago de Compostela
  • Print_ISBN
    978-1-4244-7227-7
  • Type

    conf

  • Filename
    5556674