DocumentCode
1800673
Title
A Preliminary Study of Student´s Self-Efficacy on Problem Solving in Educational Game Context
Author
Lu, Yu-Ling ; Lee, I-Ing ; Lien, Chi-Jui
Author_Institution
Nat. Taipei Univ. of Educ., Taipei
fYear
2008
fDate
17-19 Nov. 2008
Firstpage
23
Lastpage
27
Abstract
Problem solving is one of the most important skills in learning and in professional careers. This study explored studentspsila self-efficacy in an educational game context. A four-stage framework of problem-solving was used in this study. One hundred and nineteen students participated in the study. A questionnaire for assessing studentspsila self-efficacy was developed and used to collect studentspsila data. Statistic methods including descriptive statistics, ANOVA, independent T-tests were used. It was found that students show high self-efficacy on problem solving in an educational game context. However, these states of mind fluctuated across the processes of problem solving.
Keywords
educational computing; learning (artificial intelligence); problem solving; statistical analysis; educational game context; problem solving; statistic methods; Analysis of variance; Business; Data analysis; Educational institutions; Engineering profession; Mathematics; Pediatrics; Problem-solving; Psychology; Statistics;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
Conference_Location
Banff, BC
Print_ISBN
978-0-7695-3409-1
Type
conf
DOI
10.1109/DIGITEL.2008.16
Filename
4700725
Link To Document