• DocumentCode
    1800673
  • Title

    A Preliminary Study of Student´s Self-Efficacy on Problem Solving in Educational Game Context

  • Author

    Lu, Yu-Ling ; Lee, I-Ing ; Lien, Chi-Jui

  • Author_Institution
    Nat. Taipei Univ. of Educ., Taipei
  • fYear
    2008
  • fDate
    17-19 Nov. 2008
  • Firstpage
    23
  • Lastpage
    27
  • Abstract
    Problem solving is one of the most important skills in learning and in professional careers. This study explored studentspsila self-efficacy in an educational game context. A four-stage framework of problem-solving was used in this study. One hundred and nineteen students participated in the study. A questionnaire for assessing studentspsila self-efficacy was developed and used to collect studentspsila data. Statistic methods including descriptive statistics, ANOVA, independent T-tests were used. It was found that students show high self-efficacy on problem solving in an educational game context. However, these states of mind fluctuated across the processes of problem solving.
  • Keywords
    educational computing; learning (artificial intelligence); problem solving; statistical analysis; educational game context; problem solving; statistic methods; Analysis of variance; Business; Data analysis; Educational institutions; Engineering profession; Mathematics; Pediatrics; Problem-solving; Psychology; Statistics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
  • Conference_Location
    Banff, BC
  • Print_ISBN
    978-0-7695-3409-1
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2008.16
  • Filename
    4700725