DocumentCode
1800771
Title
Development of Educational Videogames in m-Learning Contexts
Author
Lavin-Mera, P. ; Moreno-Ger, Pablo ; Fernandez-Manjon, B.
Author_Institution
Dept. Ing. del Software e Intel. Artificial, Univ. Complutense de Madrid, Madrid
fYear
2008
fDate
17-19 Nov. 2008
Firstpage
44
Lastpage
51
Abstract
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is opening new possibilities in the so called mobile learning (m-learning). M-learning opens new learning opportunities, but due to the special characteristics of these devices (such as their reduced computing power or the size of the display), some design considerations must be taken into account when creating the games. This project explores both the potential advantages obtained through the m-learning educational videogames and the technological challenges that must be faced in the process. In order to illustrate the challenges, we analyze the process of adapting an existing game-based learning platform (e-Adventure) for its use in a mobile environment and discuss how the adapted platform makes it easier to develop m-learning educational videogames.
Keywords
computer aided instruction; computer games; mobile computing; e-Adventure; educational gaming field; educational videogames; handheld computing devices; m-learning; mobile learning; wireless computing devices; Artificial intelligence; Costs; Games; Global Positioning System; Handheld computers; Internet; Mobile computing; Personal digital assistants; Portable computers; Wireless application protocol; e-adventure; game-based learning; m-learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
Conference_Location
Banff, BC
Print_ISBN
978-0-7695-3409-1
Type
conf
DOI
10.1109/DIGITEL.2008.21
Filename
4700728
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