DocumentCode :
1801079
Title :
Design of flight system based on Direct3D
Author :
Zhang Wenhui ; Zhou Huan
Author_Institution :
School of Computer Science and Engineering, Guilin University of Electronic Technology, China, 541004
fYear :
2013
fDate :
1-8 Jan. 2013
Firstpage :
1
Lastpage :
5
Abstract :
The development of high-fidelity real-time simulators for research and design are playing an important role in commercial and military applications. High performance computers made an increase of accuracy of simulation possible, but the complexity of simulation still rules the capability of operating in real-time. Based on the common development framework of Direct3D (D3D) DXUT to help the developers reduce the debugging time on basic problems and accelerate their development, we developed a flight simulator in Visual Studio 2005, simulating the climbing and turning of aircraft and the scene of terrain and sky. For mesh optimization, an independent mesh management module can be support to simulate a large number of aircraft (∼60 frames per second) moving at the same time. Besides, the flight of each mesh model can be controlled freely in three-dimensional space.
Keywords :
Aircraft; Atmospheric modeling; Cameras; Load modeling; Real-time systems; Rendering (computer graphics); Three-dimensional displays; Direct3D (D3D); Flight Simulation; Mesh optimization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Conference Anthology, IEEE
Conference_Location :
China
Type :
conf
DOI :
10.1109/ANTHOLOGY.2013.6784778
Filename :
6784778
Link To Document :
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