DocumentCode
1801242
Title
Massively Multi-user Online Games: The Emergence of Effective Collaborative Activities for Learning
Author
Voulgari, Iro ; Komis, Vassilis
Author_Institution
Univ. of Patras, Rio Patras
fYear
2008
fDate
17-19 Nov. 2008
Firstpage
132
Lastpage
134
Abstract
The features and potential of MMOGs to constitute environments for collaborative problem solving activities for learning are the main focus of this paper. Principles from the area of CSCL, problem-solving, cognition and learning can be applied to the design of an educational MMOG so as for effective interactions and collaboration among the players to be fostered. We attempt to propose a framework for the investigation and design of effective collaborative problem solving tasks within MMOGs.
Keywords
computer aided instruction; computer games; groupware; collaborative problem solving activity; education; massively multiuser online game; Avatars; Cognition; Collaborative tools; Collaborative work; Computer aided instruction; Game theory; International collaboration; Online Communities/Technical Collaboration; Problem-solving; Virtual environment; MMOGs; collaboration; learning; social interactions;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
Conference_Location
Banff, BC
Print_ISBN
978-0-7695-3409-1
Type
conf
DOI
10.1109/DIGITEL.2008.20
Filename
4700743
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