• DocumentCode
    1801306
  • Title

    On the Benefits of Tangible Interfaces for Educational Games

  • Author

    Verhaegh, Janneke ; Fontijn, Willem ; Jacobs, Aljosja

  • Author_Institution
    Philips Res. Eur., Eindhoven
  • fYear
    2008
  • fDate
    17-19 Nov. 2008
  • Firstpage
    141
  • Lastpage
    145
  • Abstract
    Educational games become more effective when the challenge they offer matches the developing abilities of the player continuously. This promotes the motivation of the player and ensures favorable conditions for learning. To achieve a proper match between the player´s abilities and the challenge offered, it is important to minimize any unintended challenge caused by the user interface.We studied the ease-of-use of a tangible interface for an educational game and of a personal computer based version of the same game. Tangibility of the interface was expected to make the game easier to learn and easier to use than the PC version because it is more direct.The results from our experiment, in which the interactions of children with the physical interface and the screen-based interface were compared, support this. The results suggest that the tangible version of the game is easier to use than the screen-based version and that it causes less unintended load for the children.
  • Keywords
    computer aided instruction; computer games; haptic interfaces; educational game; personal computer; tangible interface; user interface; Computer interfaces; Computer science education; Continuing education; Europe; Games; Jacobian matrices; Microcomputers; Testing; Usability; User interfaces; Tangible interfaces; children; educational games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
  • Conference_Location
    Banff, BC
  • Print_ISBN
    978-0-7695-3409-1
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2008.37
  • Filename
    4700746