Title :
The Effects of Digital Games on Undergraduate Players´ Flow Experiences and Affect
Author :
Chiang, Yu-Tzu ; Cheng, Chao-yang ; Lin, Sunny S J
Author_Institution :
Inst. of Educ. Nat. Chiao Tung Univ., Hsinchu
Abstract :
The purpose of this study is to investigate the effects of digital games on undergraduate playerspsila flow experiences and affect. Our findings suggested that both violent and nonviolent digital games would evoke undergraduate playerspsila flow experiences and positive affect. Digital games may not arouse participantspsila real life aggression regardless of playing violent or nonviolent digital games. Undergraduate participantspsila flow experiences and positive affect after playing nonviolent digital games were higher than playing violent digital games. The authors suggested that experimental designs and sex in the participantspsila composition would have impacts on our results. The limitation was discussed as well.
Keywords :
computer games; psychology; digital game effect; nonviolent digital game; participant aggression; positive affect; undergraduate player flow experience; violent digital game; Appraisal; Chaos; Cities and towns; Design for experiments; Games; Life testing; Psychology; State feedback; Toy industry; Digital games; flow; positive affect; violent video games;
Conference_Titel :
Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
Conference_Location :
Banff, BC
Print_ISBN :
978-0-7695-3409-1
DOI :
10.1109/DIGITEL.2008.11