• DocumentCode
    1801571
  • Title

    Video Games in the English as a Foreign Language Classroom

  • Author

    Anderson, Tom A F ; Reynolds, Barry Lee ; Yeh, Xiao-Ping ; Huang, Guan-Zhen

  • Author_Institution
    Grad. Inst. of Network Learning Technol., Nat. Central Univ., Jhongli
  • fYear
    2008
  • fDate
    17-19 Nov. 2008
  • Firstpage
    188
  • Lastpage
    192
  • Abstract
    The purpose of this study was to investigate potentials of and to identify factors relevant to computer games at the center of a course curriculum. In order to improve the English listening ability of foreign language learners in Taiwan, two types of lessons were developed for Americapsilas Army, a free-for-download FPS military game. The current study compared different factors that contribute to the possible success of lessons that use video games as their core material. A deeper impression of the feasibility of using in-game dialogue for language learning was. Assessment of listening comprehension was conducted in pre- and post-tests. The study shows students feel they can learn English through a course that uses computer games and gives directions for further research.
  • Keywords
    computer aided instruction; computer games; natural languages; Army; English listening ability; FPS military game; computer game; foreign language classroom; in-game dialogue; video game; Computer aided instruction; Computer networks; Conducting materials; Education; Educational technology; Games; Intelligent networks; Military computing; Natural languages; Vocabulary; Video gaming; computer applications; education; educational technology; foreign language; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
  • Conference_Location
    Banff, BC
  • Print_ISBN
    978-0-7695-3409-1
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2008.39
  • Filename
    4700755