DocumentCode
1804084
Title
The Monetary Value of Virtual Goods: An Exploratory Study in MMORPGs
Author
Wang, Qiu-Hong ; Mayer-Schönberger, Viktor
Author_Institution
Sch. of Manage., Huazhong Univ. of Sci. & Technol., Wuhan, China
fYear
2010
fDate
5-8 Jan. 2010
Firstpage
1
Lastpage
11
Abstract
This study investigates the monetary value of time spent in virtual worlds in the context of 24 most popular MMORPGs. Building on classic economic theory, we approach this issue through a combination of theoretical modeling, experiment, and cross-sectional time series data analysis. Our findings suggest that intensive social networking and flatter social hierarchy structures are associated with lower monetary value of time spent in-game. Further, two opposite network effects on the monetary value of in game time spent were observed: One is the positive network effect from the active user base; the other is the negative network effect from the intensity of social networking. Both are strengthened by steeper social hierarchy structures. The implication is that social networking and hierarchy structure can be two effective angles for game developers or policy makers to address the issue of real-money trading of virtual goods.
Keywords
Internet; computer games; data analysis; financial management; social networking (online); time series; MMORPGs; classic economic theory; flatter social hierarchy structures; game developers; monetary value; multiplayer online role play games; policy makers; social networking; time series data analysis; virtual goods; Avatars; Buildings; Conference management; Costs; Data analysis; Internet; Production; Social network services; Subscriptions; Technology management;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2010 43rd Hawaii International Conference on
Conference_Location
Honolulu, HI
ISSN
1530-1605
Print_ISBN
978-1-4244-5509-6
Electronic_ISBN
1530-1605
Type
conf
DOI
10.1109/HICSS.2010.388
Filename
5428572
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