DocumentCode
1808018
Title
Conflict, Culture, and Performance in Virtual Teams: Results from a Cross-Cultural Study
Author
Gallenkamp, Julia V. ; Assmann, Jakob J. ; Drescher, Marcus A. ; Picot, Arnold ; Welpe, Isabell M.
Author_Institution
Munich Sch. of Manage., LMU Munich, Munich, Germany
fYear
2010
fDate
5-8 Jan. 2010
Firstpage
1
Lastpage
10
Abstract
The relationship between different types of conflict and performance in virtual teams is still unclear. Therefore, this paper tries to shed light on the relationship between conflict and team performance as well as the moderating role of culture. Using survey and archival data of 1,683 virtual teams from 23 countries from a massively multiplayer online game (MMOG), this study´s findings show that task conflict is positively related to team performance while process conflict is negatively related to team performance. Furthermore, while collectivistic culture is positively related to performance, it also moderates the conflict-performance relationship. Whereas the team performance of collectivistic teams is highly affected by both types of conflict, team performance of individualistic teams is hardly affected by task conflict and almost not affected by process conflict. We provide a detailed discussion of our findings in the conclusion of the paper and highlight the implications for both research and practice.
Keywords
computer games; virtual reality; conflict; culture; massively multiplayer online game; team performance; virtual teams; Communications technology; Conference management; Cultural differences; Decision making; Identity management systems; International collaboration; Predictive models; Quality management; Technology management; Virtual groups;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2010 43rd Hawaii International Conference on
Conference_Location
Honolulu, HI
ISSN
1530-1605
Print_ISBN
978-1-4244-5509-6
Electronic_ISBN
1530-1605
Type
conf
DOI
10.1109/HICSS.2010.117
Filename
5428726
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