DocumentCode :
1809422
Title :
Crowdsourcing with Tullock contests: A new perspective
Author :
Tie Luo ; Kanhere, Salil S. ; Hwee-Pink Tan ; Fan Wu ; Hongyi Wu
Author_Institution :
A*STAR, Inst. for Infocomm Res., Singapore, Singapore
fYear :
2015
fDate :
April 26 2015-May 1 2015
Firstpage :
2515
Lastpage :
2523
Abstract :
Incentive mechanisms for crowdsourcing have been extensively studied under the framework of all-pay auctions. Along a distinct line, this paper proposes to use Tullock contests as an alternative tool to design incentive mechanisms for crowdsourcing. We are inspired by the conduciveness of Tullock contests to attracting user entry (yet not necessarily a higher revenue) in other domains. In this paper, we explore a new dimension in optimal Tullock contest design, by superseding the contest prize - which is fixed in conventional Tullock contests - with a prize function that is dependent on the (unknown) winner´s contribution, in order to maximize the crowdsourcer´s utility. We show that this approach leads to attractive practical advantages: (a) it is well-suited for rapid prototyping in fully distributed web agents and smartphone apps; (b) it overcomes the disincentive to participate caused by players´ antagonism to an increasing number of rivals. Furthermore, we optimize conventional, fixed-prize Tullock contests to construct the most superior benchmark to compare against our mechanism. Through extensive evaluations, we show that our mechanism significantly outperforms the optimal benchmark, by over three folds on the crowdsourcer´s utility cum profit and up to nine folds on the players´ social welfare.
Keywords :
commerce; optimal systems; smart phones; all-pay auctions; contest prize; crowdsourcer utility cum profit; distributed Web agents; fixed-prize Tullock contests; incentive mechanisms; optimal Tullock contest design; optimal benchmark; players antagonism; players social welfare; prize function; rapid prototyping; smartphone apps; user entry; Bayes methods; Benchmark testing; Computers; Conferences; Cost accounting; Crowdsourcing; Games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Communications (INFOCOM), 2015 IEEE Conference on
Conference_Location :
Kowloon
Type :
conf
DOI :
10.1109/INFOCOM.2015.7218641
Filename :
7218641
Link To Document :
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