DocumentCode :
1809905
Title :
Co-located Many-Player Gaming on Large High-Resolution Displays
Author :
Machaj, David ; Andrews, Christopher ; North, Chris
Author_Institution :
Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
Volume :
4
fYear :
2009
fDate :
29-31 Aug. 2009
Firstpage :
697
Lastpage :
704
Abstract :
Two primary types of multiplayer gaming have emerged over the years. The first type involves co-located players on a shared display, and typically caps at four players. The second type of gaming provides a single display for each player. This type scales well beyond four players, but places no requirement on co-location. This paper will attempt to combine the best of both worlds via co-located many-player gaming on large high-resolution displays. Results show that with more people, a greater amount of the time during a game was filled with vocal interactions between players. There were also more physical movements in the larger games. Over the course of this study, we learned that good high-resolution games will: provide a singular gameplay area, take advantage of the physical space in front of the display, provide feedback that is localized to each player, and use input devices appropriately.
Keywords :
computer games; human computer interaction; interactive devices; colocated many-player gaming; large high-resolution displays; multiplayer gaming; Collaboration; Computer displays; Computer science; Feedback; Large screen displays; TV; co-located; collaborative; gaming; high-resolution; large tiled display; multiplayer;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Science and Engineering, 2009. CSE '09. International Conference on
Conference_Location :
Vancouver, BC
Print_ISBN :
978-1-4244-5334-4
Electronic_ISBN :
978-0-7695-3823-5
Type :
conf
DOI :
10.1109/CSE.2009.65
Filename :
5283504
Link To Document :
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