DocumentCode
1810386
Title
Texture mapping in a distributed environment
Author
Nicolae, Goga ; Racovita, Zoea ; Telea, Alexandru
Author_Institution
Dept. of Comput. Sci., Eindhoven Univ. of Technol., Netherlands
fYear
2003
fDate
16-18 July 2003
Firstpage
36
Lastpage
39
Abstract
We present a tool for texture mapping in a distributed environment. A parallelization method based on the master-slave model is described. Our purpose is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of texture mapping algorithm are also presented.
Keywords
computational geometry; image texture; parallel processing; rendering (computer graphics); solid modelling; complex 3D scene synthesis; distributed environment; image generation time; master-slave model; parallelization method; rendering; texture mapping; Computer science; Geometry; Image generation; Layout; Master-slave; Material properties; Rough surfaces; Spatial databases; Surface roughness; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualization, 2003. IV 2003. Proceedings. Seventh International Conference on
Print_ISBN
0-7695-1988-1
Type
conf
DOI
10.1109/IV.2003.1217954
Filename
1217954
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