DocumentCode :
1814216
Title :
User-enjoyable learning environment based on Gamification elements
Author :
Khaleel, Firas Layth ; Ashaari, Noraidah Sahari ; Tengku Wook, Tengku Siti Meriam ; Ismail, Amirah
Author_Institution :
Center for Software Technol. & Manage. (SOFTAM), Univ. Kebangsaan, Bangi, Malaysia
fYear :
2015
fDate :
21-23 April 2015
Firstpage :
221
Lastpage :
226
Abstract :
The present conditions of human life are more comfortable than that in the past. A huge number of modern technologies are available today because of the rapid development of information technology, which contributes to the flourishing of human life. Such modern technologies have led to the creation of Gamification, which is a new approach in information technology. In this paper we review the literature on Gamification from different perspectives and then explore the key elements of Gamification that positively affect learning when applied to any application. In addition, we discuss how the effectiveness is influenced when the implementation of Gamification in enterprises is stopped. Finally, we present an overall figure to illustrate all of the elements of Gamification according to previous research and consequently make the learning more effective as well as build an enjoyable learning environment for students.
Keywords :
computer aided instruction; computer games; gamification elements; information technology; user-enjoyable learning environment; Computers; Conferences; Games; Schedules; Smart phones; Software; Technological innovation; Gamification; Gamification elements; userenjoyable environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer, Communications, and Control Technology (I4CT), 2015 International Conference on
Conference_Location :
Kuching
Type :
conf
DOI :
10.1109/I4CT.2015.7219570
Filename :
7219570
Link To Document :
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