Title :
Gaming On and Off the Social Graph: The Social Structure of Facebook Games
Author :
Kirman, B. ; Lawson, Shaun ; Linehan, Conor
Author_Institution :
Lincoln Social Comput. Res. Centre, Univ. of Lincoln, Lincoln, UK
Abstract :
Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were released by OSNs such as Facebook. However, apart from their explosive popularity, little is known about the nature of the social networks that are built during play. In this paper, we present the findings of a network analysis study carried out on two Facebook applications, in comparison with a similar but stand-alone game. We found that games built both on and off a social graph exhibit similar social properties. Specifically, the distribution of player-to-player interactions decays as a power law with a similar exponent for the majority of players. For games built on the social network platform however, we find that the networks are characterised by a sharp cut-off, compared with the classically scale-free nature of the social network for the game not built on an existing social graph.
Keywords :
computer games; social networking (online); 3rd party developer tool; Facebook game; game social structure; online social network; player-to-player interaction distribution; social graph; Computer networks; Explosives; Facebook; Mood; Motion pictures; MySpace; Social network services; Time factors; Videos; YouTube; Facebook; Network Analysis; Social Games; Social Networks;
Conference_Titel :
Computational Science and Engineering, 2009. CSE '09. International Conference on
Conference_Location :
Vancouver, BC
Print_ISBN :
978-1-4244-5334-4
Electronic_ISBN :
978-0-7695-3823-5
DOI :
10.1109/CSE.2009.266