DocumentCode :
1815041
Title :
2D Triangulation of Polygons on CUDA
Author :
Alawneh, Shadi ; Peters, Dethard
Author_Institution :
Fac. of Eng. & Appl. Sci., Memorial Univ. of Newfoundland, St. John´s, NL, Canada
fYear :
2013
fDate :
1-5 July 2013
Firstpage :
497
Lastpage :
503
Abstract :
General Purpose computing on Graphics Processor Units (GPGPU) brings massively parallel computing (hundreds of compute cores) to the desktop at a reasonable cost, but requires that algorithms be carefully designed to take advantage of this power. The present work explores the possibilities of CUDA (NVIDIA Compute Unified Device Architecture) using GPGPU approach for 2D Triangulation of Polygons. We have conducted an experiment to measure the performance of the GPU with respect to the CPU. The experiment consists of implementing a serial and a parallel algorithm to triangulate 2D polygons and executing both algorithms on several different sets of polygons to compare the performance. We also present an application that uses the polygon triangulation.
Keywords :
general purpose computers; graphics processing units; parallel architectures; 2D triangulation; CUDA; GPGPU; NVIDIA; compute unified device architecture; general purpose computing; graphics processor units; parallel computing; polygon triangulation; Computational modeling; Ear; Graphics processing units; Hardware; Ice; Mathematical model; Programming; CUDA; GPGPU; Triangulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
High Performance Computing and Simulation (HPCS), 2013 International Conference on
Conference_Location :
Helsinki
Print_ISBN :
978-1-4799-0836-3
Type :
conf
DOI :
10.1109/HPCSim.2013.6641459
Filename :
6641459
Link To Document :
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