DocumentCode
1815605
Title
Kiwano: A scalable distributed infrastructure for virtual worlds
Author
Diaconu, Raluca ; Keller, James
Author_Institution
Lab. d´Inf. de Paris 6, UPMC, Paris, France
fYear
2013
fDate
1-5 July 2013
Firstpage
664
Lastpage
667
Abstract
In today´s virtual worlds, even in the massively multi-player games, the number of avatars together in a virtual place barely reaches thousands. Regarding the billions of users dwelling the web, this is astonishingly low. In this paper we identify spatial indexation as the bottleneck that impedes scalability and we propose Kiwano, a distributed system to scale up to millions and more. In order to split the load, Kiwano dynamically divides the space in zones, each having a server maintaining a spatial index of all moving objects within the zone. This allows to timely compute which objects are in the neighborhood of any avatar. Thus, knowing its immediate environment, the client is able compute the local scene.
Keywords
Internet; avatars; database indexing; distributed processing; visual databases; Kiwano; avatars; distributed system; moving object spatial index; multiplayer games; scalable distributed infrastructure; spatial indexation; virtual worlds; Avatars; Earth; Load management; Peer-to-peer computing; Servers; Shape; Spatial indexes; Scalability; Virtual Worlds; Voronoi Tessellation;
fLanguage
English
Publisher
ieee
Conference_Titel
High Performance Computing and Simulation (HPCS), 2013 International Conference on
Conference_Location
Helsinki
Print_ISBN
978-1-4799-0836-3
Type
conf
DOI
10.1109/HPCSim.2013.6641489
Filename
6641489
Link To Document