• DocumentCode
    1815605
  • Title

    Kiwano: A scalable distributed infrastructure for virtual worlds

  • Author

    Diaconu, Raluca ; Keller, James

  • Author_Institution
    Lab. d´Inf. de Paris 6, UPMC, Paris, France
  • fYear
    2013
  • fDate
    1-5 July 2013
  • Firstpage
    664
  • Lastpage
    667
  • Abstract
    In today´s virtual worlds, even in the massively multi-player games, the number of avatars together in a virtual place barely reaches thousands. Regarding the billions of users dwelling the web, this is astonishingly low. In this paper we identify spatial indexation as the bottleneck that impedes scalability and we propose Kiwano, a distributed system to scale up to millions and more. In order to split the load, Kiwano dynamically divides the space in zones, each having a server maintaining a spatial index of all moving objects within the zone. This allows to timely compute which objects are in the neighborhood of any avatar. Thus, knowing its immediate environment, the client is able compute the local scene.
  • Keywords
    Internet; avatars; database indexing; distributed processing; visual databases; Kiwano; avatars; distributed system; moving object spatial index; multiplayer games; scalable distributed infrastructure; spatial indexation; virtual worlds; Avatars; Earth; Load management; Peer-to-peer computing; Servers; Shape; Spatial indexes; Scalability; Virtual Worlds; Voronoi Tessellation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    High Performance Computing and Simulation (HPCS), 2013 International Conference on
  • Conference_Location
    Helsinki
  • Print_ISBN
    978-1-4799-0836-3
  • Type

    conf

  • DOI
    10.1109/HPCSim.2013.6641489
  • Filename
    6641489