DocumentCode
1818184
Title
3D Hand Model Fitting for Virtual Keyboard System
Author
Du, Huan ; Charbon, Edoardo
Author_Institution
Ecole Poly technique Federate de Lausanne
fYear
2007
fDate
Feb. 2007
Firstpage
31
Lastpage
31
Abstract
In this paper, a 3D hand model fitting method is presented which can recover the accurate finger positions for a virtual keyboard system. The 3D hand model consists of a detailed polygonal skin driven by an underlying skeleton system. The system uses a structured light sensor to generate dense range measurements of user´s hand motion. We exploit depth information and match it against the model to estimate the pose of the hand. The parameters for model deformation are optimized with the guide of the applied forces between model points and range measurements. To speed up the optimization, we simplify the physical model and apply hash table-based fast point pair matching. The system can be used in any application requiring zero formfactor and requires no contact with a medium. Examples of applications include virtual reality, gaming, design, etc
Keywords
image motion analysis; keyboards; motion measurement; optical sensors; solid modelling; user interfaces; virtual reality; 3D hand model fitting; dense range measurements; detailed polygonal skin; finger positions; hand motion; hash table based fast point pair matching; model deformation parameter optimization; virtual keyboard system; virtual reality; Deformable models; Fingers; Humans; Joints; Keyboards; Motion measurement; Sensor systems; Skeleton; Skin; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Applications of Computer Vision, 2007. WACV '07. IEEE Workshop on
Conference_Location
Austin, TX
ISSN
1550-5790
Print_ISBN
0-7695-2794-9
Electronic_ISBN
1550-5790
Type
conf
DOI
10.1109/WACV.2007.3
Filename
4118760
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