• DocumentCode
    1818184
  • Title

    3D Hand Model Fitting for Virtual Keyboard System

  • Author

    Du, Huan ; Charbon, Edoardo

  • Author_Institution
    Ecole Poly technique Federate de Lausanne
  • fYear
    2007
  • fDate
    Feb. 2007
  • Firstpage
    31
  • Lastpage
    31
  • Abstract
    In this paper, a 3D hand model fitting method is presented which can recover the accurate finger positions for a virtual keyboard system. The 3D hand model consists of a detailed polygonal skin driven by an underlying skeleton system. The system uses a structured light sensor to generate dense range measurements of user´s hand motion. We exploit depth information and match it against the model to estimate the pose of the hand. The parameters for model deformation are optimized with the guide of the applied forces between model points and range measurements. To speed up the optimization, we simplify the physical model and apply hash table-based fast point pair matching. The system can be used in any application requiring zero formfactor and requires no contact with a medium. Examples of applications include virtual reality, gaming, design, etc
  • Keywords
    image motion analysis; keyboards; motion measurement; optical sensors; solid modelling; user interfaces; virtual reality; 3D hand model fitting; dense range measurements; detailed polygonal skin; finger positions; hand motion; hash table based fast point pair matching; model deformation parameter optimization; virtual keyboard system; virtual reality; Deformable models; Fingers; Humans; Joints; Keyboards; Motion measurement; Sensor systems; Skeleton; Skin; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Applications of Computer Vision, 2007. WACV '07. IEEE Workshop on
  • Conference_Location
    Austin, TX
  • ISSN
    1550-5790
  • Print_ISBN
    0-7695-2794-9
  • Electronic_ISBN
    1550-5790
  • Type

    conf

  • DOI
    10.1109/WACV.2007.3
  • Filename
    4118760