DocumentCode
1818209
Title
Effects of illumination, texture, and motion on task performance in 3D tensor-field streamtube visualizations
Author
Penney, Devon ; Chen, Jian ; Laidlaw, David H.
Author_Institution
Brown Univ., Providence, RI, USA
fYear
2012
fDate
Feb. 28 2012-March 2 2012
Firstpage
97
Lastpage
104
Abstract
We present results from a user study of task performance on streamtube visualizations, such as those used in three-dimensional (3D) vector and tensor field visualizations. This study used a tensor field sampled from a full-brain diffusion tensor magnetic resonance imaging (DTI) dataset. The independent variables include illumination model (global illumination and OpenGL-style local illumination), texture (with and without), motion (with and without), and task. The three spatial analysis tasks are: (1) a depth-judgment task: determining which of two marked tubes is closer to the user´s viewpoint, (2) a visual-tracing task: marking the endpoint of a tube, and (3) a contact-judgment task: analyzing tube-sphere penetration. Our results indicate that global illumination did not improve task completion time for the tasks we measured. Global illumination reduced the errors in participants´ answers over local OpenGLstyle rendering for the visual-tracing task only when motion was present. Motion contributed to spatial understanding for all tasks, but at the cost of longer task completion time. A high-frequency texture pattern led to longer task completion times and higher error rates. These results can help in the design of lighting model, such as flow or diffusion-tensor field visualizations and identify situations when the lighting is more efficient and accurate.
Keywords
data analysis; data visualisation; lighting; rendering (computer graphics); user interfaces; 3D tensor-field streamtube visualization; 3D vector field visualization; OpenGL-style local illumination; OpenGLstyle rendering; contact-judgment task; depth-judgment task; full-brain diffusion tensor magnetic resonance imaging; global illumination; high-frequency texture pattern; illumination effect; motion effect; task completion time; task performance; texture effect; tube endpoint marking; tube-sphere penetration analysis; user study; user viewpoint; visual-tracing task; Accuracy; Complexity theory; Electron tubes; Error analysis; Lighting; Rendering (computer graphics); Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization Symposium (PacificVis), 2012 IEEE Pacific
Conference_Location
Songdo
ISSN
2165-8765
Print_ISBN
978-1-4673-0863-2
Electronic_ISBN
2165-8765
Type
conf
DOI
10.1109/PacificVis.2012.6183579
Filename
6183579
Link To Document