DocumentCode
1818396
Title
Combined surface and volumetric occlusion shading
Author
Schott, Mathias ; Martin, Tobias ; Grosset, A. V Pascal ; Brownlee, Carson ; Höllt, Thomas ; Brown, Benjamin P. ; Smith, Sean T. ; Hansen, Charles D.
Author_Institution
Univ. of Utah, Salt Lake City, UT, USA
fYear
2012
fDate
Feb. 28 2012-March 2 2012
Firstpage
169
Lastpage
176
Abstract
In this paper, a method for interactive direct volume rendering is proposed that computes ambient occlusion effects for visualizations that combine both volumetric and geometric primitives, specifically tube shaped geometric objects representing streamlines, magnetic field lines or DTI fiber tracts. The proposed algorithm extends the recently proposed Directional Occlusion Shading model to allow the rendering of those geometric shapes in combination with a context providing 3D volume, considering mutual occlusion between structures represented by a volume or geometry.
Keywords
computational geometry; data visualisation; hidden feature removal; interactive systems; rendering (computer graphics); solid modelling; 3D volume; DTI fiber tracts; ambient occlusion effects; directional occlusion shading model; geometric primitives; geometric shapes; interactive direct volume rendering; magnetic field lines; specifically tube shaped geometric objects; streamlines; surface occlusion shading; volumetric occlusion shading; volumetric primitives; Diffusion tensor imaging; Educational institutions; Geometry; Image color analysis; Lighting; Rendering (computer graphics); Transfer functions; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Subjects: Color, shading, shadowing;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization Symposium (PacificVis), 2012 IEEE Pacific
Conference_Location
Songdo
ISSN
2165-8765
Print_ISBN
978-1-4673-0863-2
Electronic_ISBN
2165-8765
Type
conf
DOI
10.1109/PacificVis.2012.6183588
Filename
6183588
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