• DocumentCode
    1819527
  • Title

    Physics-Based Character Animation for AR Applications

  • Author

    Lee, Sung-Hee

  • Author_Institution
    Sch. of Inf. & Commun., Gwangju Intitute of Sci. & Technol., Gwangju, South Korea
  • fYear
    2010
  • fDate
    7-10 July 2010
  • Firstpage
    12
  • Lastpage
    15
  • Abstract
    Physics-based approach for character animation has advantages in interactive AR applications in that the approach can create realistic character motions that are responsive to non-predefined environment and user inputs. In this paper, we introduce two subjects on physics-based character animation. Biomechanical modeling of human characters is an effort to create more human-like motions than conventional methods by modeling the force generating function of muscles. Balance control is a fundamental technique necessary for a virtual character to perform as desired in simulated physical environment. We discuss challenges and future work to enable the physics-based approach for character animation to be widely adopted in AR applications.
  • Keywords
    augmented reality; biomechanics; computer animation; motion estimation; realistic images; Physics-based character animation; balance control; biomechanical modeling; human-like motions; interactive AR applications; Animation; Biological system modeling; Computational modeling; Dynamics; Humans; Joints; Muscles; augmented reality; balance; biomechanical modeling; character animation; physics-based animation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Ubiquitous Virtual Reality (ISUVR), 2010 International Symposium on
  • Conference_Location
    Gwangju
  • Print_ISBN
    978-1-4244-7702-9
  • Electronic_ISBN
    978-0-7695-4124-2
  • Type

    conf

  • DOI
    10.1109/ISUVR.2010.13
  • Filename
    5557940