DocumentCode
1819527
Title
Physics-Based Character Animation for AR Applications
Author
Lee, Sung-Hee
Author_Institution
Sch. of Inf. & Commun., Gwangju Intitute of Sci. & Technol., Gwangju, South Korea
fYear
2010
fDate
7-10 July 2010
Firstpage
12
Lastpage
15
Abstract
Physics-based approach for character animation has advantages in interactive AR applications in that the approach can create realistic character motions that are responsive to non-predefined environment and user inputs. In this paper, we introduce two subjects on physics-based character animation. Biomechanical modeling of human characters is an effort to create more human-like motions than conventional methods by modeling the force generating function of muscles. Balance control is a fundamental technique necessary for a virtual character to perform as desired in simulated physical environment. We discuss challenges and future work to enable the physics-based approach for character animation to be widely adopted in AR applications.
Keywords
augmented reality; biomechanics; computer animation; motion estimation; realistic images; Physics-based character animation; balance control; biomechanical modeling; human-like motions; interactive AR applications; Animation; Biological system modeling; Computational modeling; Dynamics; Humans; Joints; Muscles; augmented reality; balance; biomechanical modeling; character animation; physics-based animation;
fLanguage
English
Publisher
ieee
Conference_Titel
Ubiquitous Virtual Reality (ISUVR), 2010 International Symposium on
Conference_Location
Gwangju
Print_ISBN
978-1-4244-7702-9
Electronic_ISBN
978-0-7695-4124-2
Type
conf
DOI
10.1109/ISUVR.2010.13
Filename
5557940
Link To Document