• DocumentCode
    1822593
  • Title

    Eliminating the Z-Buffer bottleneck

  • Author

    Knittel, Gunter ; Schilling, Andreas

  • Author_Institution
    WSI/GRIS, Tubingen Univ., Germany
  • fYear
    1995
  • fDate
    6-9 Mar 1995
  • Firstpage
    12
  • Lastpage
    16
  • Abstract
    We present a solution to one of the fundamental problems in computer graphics, the hidden surface removal. In most 3D-graphics systems the hidden surface removal is done using the Z-Buffer algorithm. This method, however, requires one to perform a read-modify-write memory access for each visible pixel, which represents a severe performance limit. We introduce a novel SRAM cell, which incorporates the needed logical units to perform the Z-Buffer algorithm on its own. Placed into the page register of conventional DRAMs, almost any pixel rate can be achieved
  • Keywords
    SRAM chips; buffer storage; computer graphics; hidden feature removal; memory architecture; SRAM cell; Z-buffer bottleneck; computer graphics; hidden surface removal; logical units; page register; pixel rate; Application software; Bit rate; Buffer storage; Computer displays; Computer graphics; Costs; Large screen displays; Logic; Random access memory; Registers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    European Design and Test Conference, 1995. ED&TC 1995, Proceedings.
  • Conference_Location
    Paris
  • Print_ISBN
    0-8186-7039-8
  • Type

    conf

  • DOI
    10.1109/EDTC.1995.470426
  • Filename
    470426