DocumentCode :
1824040
Title :
Synthesis of virtual character poses using Lagrange polynomial interpolation
Author :
Karim, Irwan ; Sumpeno, Surya ; Purnomo, Mauridhi Hery
Author_Institution :
Inf. Eng. Dept., Politek. Gorontalo (POLIGON), Gorontalo, Indonesia
fYear :
2015
fDate :
20-21 May 2015
Firstpage :
273
Lastpage :
278
Abstract :
In these times, affective virtual characters are often being involved as a major component in creative industries such as computer games and animation. Creating affective characters is not a simple job. One of technique used in creating the characters is the motion capture. Results using this technique are presented in motion capture data and can be processed further for many other functions, including creating variations of affective content. Motion capture data synthesis has been used widely to produce these variations by applying the interpolation method. In this study, Lagrange polynomial interpolation was applied to generate variations in pose.
Keywords :
image motion analysis; interpolation; pose estimation; Lagrange polynomial interpolation; animation; computer games; creative industries; interpolation method; motion capture data synthesis; virtual character pose synthesis; Animation; Bones; Industries; Interpolation; Joints; Mathematical model; Polynomials; affective pose; interpolation; lagrange polynomial; motion capture; synthesis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Technology and Its Applications (ISITIA), 2015 International Seminar on
Conference_Location :
Surabaya
Print_ISBN :
978-1-4799-7710-9
Type :
conf
DOI :
10.1109/ISITIA.2015.7219991
Filename :
7219991
Link To Document :
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