• DocumentCode
    1824040
  • Title

    Synthesis of virtual character poses using Lagrange polynomial interpolation

  • Author

    Karim, Irwan ; Sumpeno, Surya ; Purnomo, Mauridhi Hery

  • Author_Institution
    Inf. Eng. Dept., Politek. Gorontalo (POLIGON), Gorontalo, Indonesia
  • fYear
    2015
  • fDate
    20-21 May 2015
  • Firstpage
    273
  • Lastpage
    278
  • Abstract
    In these times, affective virtual characters are often being involved as a major component in creative industries such as computer games and animation. Creating affective characters is not a simple job. One of technique used in creating the characters is the motion capture. Results using this technique are presented in motion capture data and can be processed further for many other functions, including creating variations of affective content. Motion capture data synthesis has been used widely to produce these variations by applying the interpolation method. In this study, Lagrange polynomial interpolation was applied to generate variations in pose.
  • Keywords
    image motion analysis; interpolation; pose estimation; Lagrange polynomial interpolation; animation; computer games; creative industries; interpolation method; motion capture data synthesis; virtual character pose synthesis; Animation; Bones; Industries; Interpolation; Joints; Mathematical model; Polynomials; affective pose; interpolation; lagrange polynomial; motion capture; synthesis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Technology and Its Applications (ISITIA), 2015 International Seminar on
  • Conference_Location
    Surabaya
  • Print_ISBN
    978-1-4799-7710-9
  • Type

    conf

  • DOI
    10.1109/ISITIA.2015.7219991
  • Filename
    7219991