DocumentCode :
1824863
Title :
Democratizing rendering for multiple viewers in surround VR systems
Author :
Schulze, J.P. ; Acevedo, D. ; Mangan, J. ; Prudhomme, A. ; Nguyen, P. ; Weber, P.
Author_Institution :
Univ. of California San Diego, La Jolla, CA, USA
fYear :
2012
fDate :
4-5 March 2012
Firstpage :
77
Lastpage :
80
Abstract :
We present a new approach for how multiple users´ views can be rendered in a surround virtual environment without using special multi-view hardware. It is based on the idea that different parts of the screen are often viewed by different users, so that they can be rendered from their own view point, or at least from a point closer to their view point than traditionally expected. The vast majority of 3D virtual reality systems are designed for one head-tracked user, and a number of passive viewers. Only the head tracked user gets to see the correct view of the scene, everybody else sees a distorted image. We reduce this problem by algorithmically democratizing the rendering view point among all tracked users. Researchers have proposed solutions for multiple tracked users, but most of them require major changes to the display hardware of the VR system, such as additional projectors or custom VR glasses. Our approach does not require additional hardware, except the ability to track each participating user. We propose three versions of our multi-viewer algorithm. Each of them balances image distortion and frame rate in different ways, making them more or less suitable for certain application scenarios. Our most sophisticated algorithm renders each pixel from its own, optimized camera perspective, which depends on all tracked users´ head positions and orientations.
Keywords :
cameras; rendering (computer graphics); virtual reality; 3D virtual reality systems; camera perspective optimization; custom VR glasses; frame rate; head-tracked user; image distortion; multiple viewers; multiviewer algorithm; pixel rendering; projectors; rendering democratization; surround VR systems; surround virtual environment; tracked user head orientations; tracked user head positions; user head positions; Cameras; Hardware; Head; Heuristic algorithms; Rendering (computer graphics); Target tracking; Three dimensional displays; I.3.3 [Computer Graphics]: Picture/Image Generation — Display Algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism — Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D User Interfaces (3DUI), 2012 IEEE Symposium on
Conference_Location :
Costa Mesa, CA
Print_ISBN :
978-1-4673-1204-2
Type :
conf
DOI :
10.1109/3DUI.2012.6184187
Filename :
6184187
Link To Document :
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