• DocumentCode
    1824887
  • Title

    Predator-prey vision metaphor for multi-tasking virtual environments

  • Author

    Sherstyuk, A. ; Treskunov, A. ; Gavrilova, M.

  • Author_Institution
    Univ. of Hawaii, Honolulu, HI, USA
  • fYear
    2012
  • fDate
    4-5 March 2012
  • Firstpage
    81
  • Lastpage
    84
  • Abstract
    Narrow field of view of common Head Mount Displays, coupled with lack of adaptive camera accommodation and vergence make it impossible to view virtual scenes using familiar eye-head-body coordination patterns and reflexes. This impediment of natural habits is most noticeable in applications where users are facing multiple tasks, which require frequent switching between viewing modes, from wide range visual search to object examination at close distances. We propose a new technique for proactive control of the virtual camera by utilizing a predator-prey vision metaphor. We describe the technique, the implementation, and preliminary results.
  • Keywords
    computer vision; helmet mounted displays; predator-prey systems; virtual reality; adaptive camera accommodation; eye-head-body coordination patterns; head mount displays; multi-tasking virtual environments; predator-prey vision metaphor; proactive control; virtual scenes; Cameras; Convergence; Head; Humans; Neck; Virtual environments; Visualization; I.3.6 [Computer Graphics]: Methodology and Techniques — Interaction techniques; I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism — Virtual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2012 IEEE Symposium on
  • Conference_Location
    Costa Mesa, CA
  • Print_ISBN
    978-1-4673-1204-2
  • Type

    conf

  • DOI
    10.1109/3DUI.2012.6184188
  • Filename
    6184188