DocumentCode
1824887
Title
Predator-prey vision metaphor for multi-tasking virtual environments
Author
Sherstyuk, A. ; Treskunov, A. ; Gavrilova, M.
Author_Institution
Univ. of Hawaii, Honolulu, HI, USA
fYear
2012
fDate
4-5 March 2012
Firstpage
81
Lastpage
84
Abstract
Narrow field of view of common Head Mount Displays, coupled with lack of adaptive camera accommodation and vergence make it impossible to view virtual scenes using familiar eye-head-body coordination patterns and reflexes. This impediment of natural habits is most noticeable in applications where users are facing multiple tasks, which require frequent switching between viewing modes, from wide range visual search to object examination at close distances. We propose a new technique for proactive control of the virtual camera by utilizing a predator-prey vision metaphor. We describe the technique, the implementation, and preliminary results.
Keywords
computer vision; helmet mounted displays; predator-prey systems; virtual reality; adaptive camera accommodation; eye-head-body coordination patterns; head mount displays; multi-tasking virtual environments; predator-prey vision metaphor; proactive control; virtual scenes; Cameras; Convergence; Head; Humans; Neck; Virtual environments; Visualization; I.3.6 [Computer Graphics]: Methodology and Techniques — Interaction techniques; I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism — Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces (3DUI), 2012 IEEE Symposium on
Conference_Location
Costa Mesa, CA
Print_ISBN
978-1-4673-1204-2
Type
conf
DOI
10.1109/3DUI.2012.6184188
Filename
6184188
Link To Document