• DocumentCode
    1827165
  • Title

    The Geobashing Architecture for Location-Based Mobile Massive Multiplayer Online Games

  • Author

    Dieber, Bernhard ; Grassauer, Thomas ; Mayring, Jakob ; Rinner, Bernhard

  • Author_Institution
    Inst. of Networked & Embedded Syst., Klagenfurt Univ., Klagenfurt, Austria
  • fYear
    2010
  • fDate
    27-29 July 2010
  • Firstpage
    13
  • Lastpage
    18
  • Abstract
    The current trend towards more mobility will increasingly affect the gaming market over the next years. Location-based mobile massive multiplayer online games (MMMOG) will be a new paradigm in the gaming industry. Since building a game for a massive amount of mobile players is a challenging task, we have created a reusable architecture for location-aware mobile massive multiplayer online games. In this paper we describe our approach and present the Geobashing game, a location-based MMMOG implemented using our architecture. We evaluated our architecture to show its applicability.
  • Keywords
    client-server systems; computer games; mobile computing; multi-access systems; gaming industry; gaming market; geobashing architecture; geobashing game; location based mobile massive multiplayer online game; mobile player; Computer architecture; Games; Global Positioning System; Load management; Mobile communication; Servers; Web services; Client–Server based services; Mobile Mixed Reality; Mobile gaming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Next Generation Mobile Applications, Services and Technologies (NGMAST), 2010 Fourth International Conference on
  • Conference_Location
    Amman
  • Print_ISBN
    978-1-4244-7649-7
  • Type

    conf

  • DOI
    10.1109/NGMAST.2010.15
  • Filename
    5558246