DocumentCode :
1827165
Title :
The Geobashing Architecture for Location-Based Mobile Massive Multiplayer Online Games
Author :
Dieber, Bernhard ; Grassauer, Thomas ; Mayring, Jakob ; Rinner, Bernhard
Author_Institution :
Inst. of Networked & Embedded Syst., Klagenfurt Univ., Klagenfurt, Austria
fYear :
2010
fDate :
27-29 July 2010
Firstpage :
13
Lastpage :
18
Abstract :
The current trend towards more mobility will increasingly affect the gaming market over the next years. Location-based mobile massive multiplayer online games (MMMOG) will be a new paradigm in the gaming industry. Since building a game for a massive amount of mobile players is a challenging task, we have created a reusable architecture for location-aware mobile massive multiplayer online games. In this paper we describe our approach and present the Geobashing game, a location-based MMMOG implemented using our architecture. We evaluated our architecture to show its applicability.
Keywords :
client-server systems; computer games; mobile computing; multi-access systems; gaming industry; gaming market; geobashing architecture; geobashing game; location based mobile massive multiplayer online game; mobile player; Computer architecture; Games; Global Positioning System; Load management; Mobile communication; Servers; Web services; Client–Server based services; Mobile Mixed Reality; Mobile gaming;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Next Generation Mobile Applications, Services and Technologies (NGMAST), 2010 Fourth International Conference on
Conference_Location :
Amman
Print_ISBN :
978-1-4244-7649-7
Type :
conf
DOI :
10.1109/NGMAST.2010.15
Filename :
5558246
Link To Document :
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