Title :
Procedural Playable Cave Systems Based on Voronoi Diagram and Delaunay Triangulation
Author :
Santamaria-Ibirika, Aitor ; Cantero, Xabier ; Huerta, Sergio ; Santos, Igor ; Bringas, Pablo G.
Author_Institution :
S3Lab., Univ. of Deusto, Bilbao, Spain
Abstract :
The volumetric approach for terrain representation is a technique used by several video-games and other graphic applications to manage both surface and geological data from the virtual world. To enhance the exploration experience and due to the amount of data required by this approach, volumetric terrains are usually generated with procedural methods. Nevertheless, one of the main issues of those methods is the generation of cave systems with playable features and a natural appearance. In this paper we propose a new method to generate playable cave systems for 2D and 3D volumetric terrains, based on Voronoi diagrams and Delaunay triangulations. Our approach is completely customizable by the designer by a set of parameters directly related to the cave itself avoiding technical concepts. Additionally, the method runs in a completely independent way, with no interactive steps.
Keywords :
computational geometry; geophysics computing; mesh generation; terrain mapping; virtual reality; 2D volumetric terrains; 3D volumetric terrains; Delaunay triangulation; Voronoi diagram; exploration experience; geological data; graphic applications; natural appearance; playable cave systems generation; playable features; procedural playable cave systems; surface data; terrain representation; video games; virtual world; volumetric approach; Cavity resonators; Optimized production technology; Rocks; Surface treatment; Three-dimensional displays; White noise; procedural caves; procedural terrain; volumetric terrain;
Conference_Titel :
Cyberworlds (CW), 2014 International Conference on
Conference_Location :
Santander
Print_ISBN :
978-1-4799-4678-5