DocumentCode
182774
Title
GPU-Based Realtime Hand Gesture Interaction and Rendering for Volume Datasets Using Leap Motion
Author
Junchen Shen ; Yanlin Luo ; Xingce Wang ; Zhongke Wu ; Mingquan Zhou
Author_Institution
Eng. Res. Center of Virtual Reality & Applic., Beijing, China
fYear
2014
fDate
6-8 Oct. 2014
Firstpage
85
Lastpage
92
Abstract
Touch less interaction has received considerable attention in recent years with benefit of removing the burden of physical contact. To achieve mid-air interaction, several strategies are available. However, since most of these techniques directly map the 2D WIMP GUI to 3D user interface, they lead unnatural result. In this paper, interaction gestures and tools for exploring volume dataset are designed to perform the similar tasks in the real world. We mainly employ the idea of focus + context based on GPU volume ray casting by trapezoid-shaped transfer function when designing interaction tools. User studies are conducted to demonstrate the usability and intuitiveness of our method. The experimental results show a significant advantage in completion time after a short period of training.
Keywords
gesture recognition; graphical user interfaces; graphics processing units; motion estimation; real-time systems; rendering (computer graphics); 2D WIMP GUI; 3D user interface; GPU-based realtime hand gesture interaction; leap motion; midair interaction; physical contact; rendering; touchless interaction; volume datasets; Biomedical imaging; Quaternions; Rendering (computer graphics); Three-dimensional displays; Thumb; Transfer functions; hand and finger gesture; touchless interaction; transfer function; volume visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds (CW), 2014 International Conference on
Conference_Location
Santander
Print_ISBN
978-1-4799-4678-5
Type
conf
DOI
10.1109/CW.2014.20
Filename
6980747
Link To Document