DocumentCode
182832
Title
The Effects of Gameplay on Leadership Behaviors: An Empirical Study on Leadership Behaviors and Roles in Multiplayer Online Battle Arena Games
Author
Nuangjumnong, Tinnawat
Author_Institution
Grad. Sch. of Asia-Pacific Studies (GSAPS), Waseda Univ., Tokyo, Japan
fYear
2014
fDate
6-8 Oct. 2014
Firstpage
300
Lastpage
307
Abstract
This paper seeks to establish how games can be used as a didactic tool for leadership development. Two multiplayer online battle arena games (MOBA) known as Defense of the Ancients (DotA) and Heroes of Newerth (HoN) are studied together with the leadership models of Fred E. Fiedler (1967) and Kurt Lewin (1939). A close-ended survey was conducted to determine the game player´s game role (carry, support or ganker) and his leadership style (authoritarian, democratic, laissez-faire). A positive correlation was established between the game player´s game role and leadership style. Furthermore the causal relationship behind this dynamic was explored through propensity score matching and logistic regression. The study concludes that exercising specific roles in MOBA games lead to the development of certain leadership styles.
Keywords
behavioural sciences; computer games; regression analysis; Defense of the Ancients; DotA; Heroes of Newerth; HoN; MOBA game; authoritarian leadership; causal relationship; democratic leadership; game player game role; gameplay; laissez-faire leadership; leadership behavior; leadership development; leadership model; leadership style; logistic regression; multiplayer online battle arena games; propensity score matching; Communities; Decision making; Educational institutions; Games; Gold; Lead; Statistical analysis; behavior; game role; leadership style; moba; multiplayer online battle arena; online game;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds (CW), 2014 International Conference on
Conference_Location
Santander
Print_ISBN
978-1-4799-4678-5
Type
conf
DOI
10.1109/CW.2014.48
Filename
6980775
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