• DocumentCode
    1832195
  • Title

    Diplomat, an agent in a multi agent environment: An overview

  • Author

    Kraus, Sarit ; Lehmann, Daniel

  • Author_Institution
    Dept. of Comput. Sci., Hebrew Univ., Jerusalem, Israel
  • fYear
    1988
  • fDate
    16-18 Mar 1988
  • Firstpage
    434
  • Lastpage
    438
  • Abstract
    A program called Diplomat for playing Diplomacy (a seven-player board game) is described. It is very different from programs that play two-person zero-sum board games (such as chess or checkers) since it must act in an uncertain environment, and it must decide on intermediate goals and explain those to potential allies, or hide those from them. Diplomat is able to make proposals to other powers and can also receive proposals and answer them. In case a player suggests a plan, Diplomat must evaluate it and react accordingly. It must also evaluate the relations between the other players in order to detect potentially dangerous coalitions. Diplomat uses a set of domain-specific heuristics. The experience shows that Diplomat plays in a way that is hard to differentiate from play by humans
  • Keywords
    expert systems; games of skill; heuristic programming; Diplomacy; Diplomat; domain-specific heuristics; intermediate goals; multi agent environment; seven-player board game; uncertain environment; Artificial intelligence; Computer science; Europe; Humans; Intelligent agent; Military communication; Navigation; Proposals; Springs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computers and Communications, 1988. Conference Proceedings., Seventh Annual International Phoenix Conference on
  • Conference_Location
    Scottsdale, AZ
  • Print_ISBN
    0-8186-0830-7
  • Type

    conf

  • DOI
    10.1109/PCCC.1988.10117
  • Filename
    10117