DocumentCode
1834128
Title
A Game-Based 3D Simulation of Otranto in the Middle Ages
Author
De Paolis, Lucio T. ; Aloisio, Giovanni ; Celentano, Maria G. ; Oliva, Luigi ; Vecchio, Pietro
Author_Institution
Dept. of Innovation Eng., Salento Univ., Lecce, Italy
fYear
2010
fDate
10-15 Feb. 2010
Firstpage
130
Lastpage
133
Abstract
In educational sense, the virtual reality shows its value when the user can actively participate in the creation and development of his knowledge. According to the MediaEvo Project and with the multiplayer educational game realized, the paper shows that the entertainment games platforms can also be used to develop platforms for multi-channel and multi-sensory cultural edutainment. Herein we present the process for collecting and processing data, the methodology and the tools used in the work and the multi-playing and artificial intelligence models implemented in the project. At the moment the MediaEvo Project is working in progress.
Keywords
computer aided instruction; computer games; virtual reality; MediaEvo Project; Otranto; artificial intelligence models; data processing; entertainment games platforms; game-based 3D simulation; multichannel cultural edutainment; multiplayer educational game; multisensory cultural edutainment; virtual reality; Augmented reality; Bridges; Cities and towns; Computational modeling; Computer simulation; Cultural differences; Data engineering; Educational technology; Technological innovation; Virtual reality; 3D Game; Edutainment; Virtual Cultural Heritage;
fLanguage
English
Publisher
ieee
Conference_Titel
Advances in Computer-Human Interactions, 2010. ACHI '10. Third International Conference on
Conference_Location
Saint Maarten
Print_ISBN
978-1-4244-5693-2
Type
conf
DOI
10.1109/ACHI.2010.29
Filename
5430112
Link To Document